- 5e Magic Item Rarity Table
- 5e Dmg Magic Item Tables Online Games
- Magic Item Table F 5e
- 5e Dmg Magic Item Tables online, free
- Random Item Table 5e
Nov 5, 2014 - Today seemed like a good day for a sneak peek into the upcoming Dungeon Master’s Guide. And it’s always a good day for treasure, right? Here is just a smattering of the delights your Dungeon Master. DnD 5e Dungeon Masters Guide. No hard rules, but the DMG mentions the possibility. The Dungeon Master's Workshop chapter of the Dungeon Master's Guide has a Modifying an Item section describing ways a DM might tweak existing items to create new magical items for their players to discover. It states: You can also modify an item by fusing it with properties from another item. For example, you could combine the effects of a.
I have searched and searched for them, but so far had not seen the DMG loot tables anywhere. So, I decided to create the random loot tables myself. If this has already been done, I apologize for duplicating this. I do not have it all completed yet. I have the basic tables from individual and hoard loot of all the different challenge ratings. I only have been able to get Magic Item Tables A through G in. Once I complete, I will upload and share my tables for anyone who wants.
Also, is there a way to get a table result to auto-roll a NdN times on another table? If there is, I would love to know. So far I can only get it to do 1 new roll, which means the DM then has to figure out if there are more rolls to be made and manually roll off the table for the additional rolls.
Also, way down the road, I may add in every magic item as well, but currently I am only adding in the stuff my group finds for their use. There are tons, and I am sure you understand. I will add files once I get the rest of the Magic Item Tables completed.
The DMG provides some great guidance on selling items, but I thought it needed a little embellishment for buying items. These rules are meant to be fun and provide a little structure around character wish lists. I found that over the course of a a campaign the players ended up with mostly what they wanted, but never 100%, and it often took several shopping sprees to get those items. The pacing seemed about right to me, and kept items rare (relatively). We also had some fun roleplaying opportunities a couple of times when engaging with certain sellers.
The general premise is still the same: use Intelligence (Investigation) to find a seller and make the deal. You can search for as many items as you like, but a failure results in 10 days of your time and ends that cycle of buying. This roll can be eliminated with the right roleplaying or story, but absent any other context the roll is a useful mechanic.
The DC to find the item is as follows based on item rarity:
Rarity | DC |
Common | 13 |
Uncommon | 15 |
Rare | 18 |
Very Rare | 20 |
Legendary | 23 |
These numbers assume a city. Increase the DC by 2 for a market town or 5 for a small town. Villages will likely not have any items.
Rarity | Base Price | Days to Craft | Days to Find Seller | d100 Roll Modifier* |
Common | 100 gp | 2 | 1d4 | -10 |
1d6 | 0 | |||
Uncommon | 500 gp | 10 | 1d6 | 0 |
1d8 | +10 | |||
1d8 | +10 | |||
Rare | 5,000 gp | Months | 1d8 | +10 |
1d8 | +10 | |||
Very Rare | 50,000 gp | Years | 1d10 | +20 |
Legendary | Adventure/Quest† | Decades | n/a | n/a |
- Apply this modifier to rolls on the Magic Item Search Results table.
† If the transaction is purely monetary, it is likely 10x the price of a Very Rare item
Magic Item Search Results
Search results should always interesting. Shady sellers always have strings attached. I found the easiest thing to do is to use the Magic Item Quirks table (DMG 143) as the reason why, or to exaggerate a Minor Property (DMG 143) to the point of being annoying. Other options include: requiring attunement when the item does not normally require it, limiting the number of uses per day, requiring some other cost (e.g., gp, HP, mundane consumables such as oil, holy water, etc.).
![5e dmg magic item tables 5e dmg magic item tables](/uploads/1/1/8/1/118144373/859076868.jpg)
d100 + Mod | You Find… |
20 or lower | A shady seller offering a tenth of the base price |
21–40 | A shady seller offering a quarter of the base price (50%), or a seller offering half the base price (50%) |
41–80 | A shady seller offering half the base price (50%), or a seller offering the full base price (50%) |
81–90 | A seller offering the full base price |
91 or higher | A seller offering one and a half times the base price |
5e Magic Item Rarity Table
This includes potions and scrolls primarily. Scrolls are important as they are the primary means for Wizards to learn new spells. Additionally, scrolls are usable by anyone and can provide useful utility to non-casters.
5e Dmg Magic Item Tables Online Games
Rarity | Scroll Level | Consumable Base Price | Days to Craft |
Common | 1 | 50 gp | 1 |
2 | 100 gp | 2 | |
Uncommon | 3 | 200 gp | 4 |
4 | 400 gp | 8 | |
5 | 800 gp | 16 | |
Rare | 6 | 1,200 gp | 24 |
7 | 2,500 gp | 50 | |
Very Rare | 8 | 5,000 gp | 100 |
Legendary | 9 | 10,000 gp | 200 |
Healing Potions Too?
Magic Item Table F 5e
That’s up to you. I doubt you can just walk into a general store and buy a dozen Healing Potions, but if that’s the commonality of magic in your game go for it. Personally, I include Healing Potions into the mix.
5e Dmg Magic Item Tables online, free
Scrolls For Everyone
Random Item Table 5e
One alternate rule we use for scrolls is that if the spell is not potentially accessible to the character (i.e., not on the class spell list), the scroll requires an Intelligence (Arcana) roll with a DC of 8 + Spell Level. If the roll fails, the scroll is destroyed.